Flip timer
Shows how long you can still use your flip in the air. It also detects flip resets on the ball and ceiling shots, since both give you a fresh flip.
With StaKra-Stats, you can keep an eye on your teammates' Boost, a Flip timer and the live feed. After the match, you can see your record and session history.
Current version 0.7.0
The scoreboard shows the values provided by the game for every player. You can add ranks and MMR via tracker.gg after giving explicit consent in Settings.
The overlay sits on top of the game as a slim bar along the bottom or a column on the right. Mouse clicks pass straight through, and it only shows during a match. Your team is on the left, the opponents are on the right, and a mini pitch in the middle shows the last ball touch.
The app stores every match. Only online matchmaking goes into your record, so private matches, bots and training never skew it. After each match the summary compares your numbers with your own average.
The pitch map shows the last ball touch with its distance to goal, its height and the ball speed afterwards. Goals and crossbar hits stay on the map as markers, so after conceding you can see where the shot came from.
The map deliberately shows no live positions, that would be cheating. It only shows what arrives through the interface as an event anyway.
Small things that make a difference every day.
Shows how long you can still use your flip in the air. It also detects flip resets on the ball and ceiling shots, since both give you a fresh flip.
Goals with shot speed, assists, demos, crossbar hits and saves, with the latest always on top.
Playing on both Steam and Epic? Every account gets its own record with history and session, and the app automatically switches to the one you are playing with.
The interface is an ordinary web page. It also runs in a tablet's browser on your home network, or as a browser source in OBS.
The window opens when Rocket League starts. If you like, the app also starts when you log in and waits in the tray.
No sign-in, no account, no analytics. Your record is a file in your user folder and nowhere else.
English, German, Spanish, French, Italian, Polish, Portuguese, Turkish, Russian and Korean. You switch in the settings, and the overlay follows.
If you have played with or against someone online before, the scoreboard shows it next to their name, along with your record in those matches.
On Windows the app only installs an update that carries the StaKra-Stats signature. A file altered on the way or on the server is rejected.
Since the anti-cheat update in April 2026, Rocket League ships its own Stats API. It sends score, players, goals and ball touches to programs on the same machine, and this is where StaKra-Stats reads local match data. The app writes nothing into the game and reads no memory. It only switches the interface on in Rocket League's configuration, just as the game intends.
Rocket League Tracker by Tracker Network is the best-known alternative. It runs on Overwolf and on Windows only. The two apps take different approaches, and each has its strengths.
| Feature | StaKra-Stats | Rocket League Tracker |
|---|---|---|
| Linux | Yes, as a .deb with a menu entry | No, Windows only |
| Requires Overwolf | No, a standalone program | Yes |
| Advertising | None | Yes, ad-free with Premium |
| Flip timer | Yes | No |
| Ranks of everyone in the match | Optional, with consent | Yes |
| MMR history and change per match | Optional, with consent | Yes |
| Data source | The game's official Stats API, optionally tracker.gg for ranks | Through Overwolf |
Yes. StaKra-Stats reads the Stats API that Rocket League itself provides on your machine, and at the game start the game's own log, to see which account you are logged in with. The app writes nothing into the game, reads no memory and injects nothing. The interface is meant for exactly this kind of program.
The Stats API does not send it while you are playing. Vehicle data then only arrives for your own team, and for everyone when spectating. That is why the overlay shows the opponents' boost hatched instead of guessing it.
No, and there will not be one. Live opponent positions would be cheating, even if the interface offered them. The pitch only shows where the ball was last touched, an event everyone in the match sees anyway.
In exclusive fullscreen the operating system gives the screen to the game alone. Only a program that hooks into the game process could draw on top, and that is exactly what is off limits. In borderless windowed mode the overlay works without restrictions.
Open Settings > Ranks, read the privacy information and enable lookups by giving your explicit consent. They are off by default. Switching off stops lookups and deletes the Tracker browser data. Team Boost, match statistics, history and session records also work without Tracker.
No. It is a personal project with no account, no advertising and nothing to pay for.