StaKra-Stats

With StaKra-Stats, you can keep an eye on your teammates' Boost, a Flip timer and the live feed. After the match, you can see your record and session history.

Current version 0.7.0

Scoreboard

Your team Boost and match statistics

The scoreboard shows the values provided by the game for every player. You can add ranks and MMR via tracker.gg after giving explicit consent in Settings.

  • Names, teams and game statistics directly in the scoreboard
  • Platform per player: Steam, Epic, PlayStation, Xbox, Switch
  • Score, goals, assists, saves, shots, demos and ball touches
  • Live boost for your team, and for every player when spectating
Overlay

Always in view, never in the way

The overlay sits on top of the game as a slim bar along the bottom or a column on the right. Mouse clicks pass straight through, and it only shows during a match. Your team is on the left, the opponents are on the right, and a mini pitch in the middle shows the last ball touch.

  • Monitor, size and opacity are yours to set
  • 30 or 60 updates per second
  • Toggle with Ctrl + Shift + O
  • Opponent boost is hatched rather than guessed, because the interface does not provide it while you play
After the match

Your record, without a spreadsheet

The app stores every match. Only online matchmaking goes into your record, so private matches, bots and training never skew it. After each match the summary compares your numbers with your own average.

  • Wins, losses, win rate and goals per game
  • MMR history and change per match when optional rank lookups are enabled
  • Streak for the current session, counted from when Rocket League started
  • Frequent teammates and opponents, each with a record
  • History: every stored match with its full scoreboard
Pitch

Where the ball was last hit

The pitch map shows the last ball touch with its distance to goal, its height and the ball speed afterwards. Goals and crossbar hits stay on the map as markers, so after conceding you can see where the shot came from.

The map deliberately shows no live positions, that would be cheating. It only shows what arrives through the interface as an event anyway.

And also

Small things that make a difference every day.

Flip timer

Shows how long you can still use your flip in the air. It also detects flip resets on the ball and ceiling shots, since both give you a fresh flip.

In-match feed

Goals with shot speed, assists, demos, crossbar hits and saves, with the latest always on top.

One profile per account

Playing on both Steam and Epic? Every account gets its own record with history and session, and the app automatically switches to the one you are playing with.

Second screen and OBS

The interface is an ordinary web page. It also runs in a tablet's browser on your home network, or as a browser source in OBS.

Appears with the game

The window opens when Rocket League starts. If you like, the app also starts when you log in and waits in the tray.

Stays on your machine

No sign-in, no account, no analytics. Your record is a file in your user folder and nowhere else.

In ten languages

English, German, Spanish, French, Italian, Polish, Portuguese, Turkish, Russian and Korean. You switch in the settings, and the overlay follows.

Met them before?

If you have played with or against someone online before, the scoreboard shows it next to their name, along with your record in those matches.

Verified updates

On Windows the app only installs an update that carries the StaKra-Stats signature. A file altered on the way or on the server is rejected.

Data from the official interface

Since the anti-cheat update in April 2026, Rocket League ships its own Stats API. It sends score, players, goals and ball touches to programs on the same machine, and this is where StaKra-Stats reads local match data. The app writes nothing into the game and reads no memory. It only switches the interface on in Rocket League's configuration, just as the game intends.

Compared to Rocket League Tracker

Rocket League Tracker by Tracker Network is the best-known alternative. It runs on Overwolf and on Windows only. The two apps take different approaches, and each has its strengths.

FeatureStaKra-StatsRocket League Tracker
LinuxYes, as a .deb with a menu entryNo, Windows only
Requires OverwolfNo, a standalone programYes
AdvertisingNoneYes, ad-free with Premium
Flip timerYesNo
Ranks of everyone in the matchOptional, with consentYes
MMR history and change per matchOptional, with consentYes
Data sourceThe game's official Stats API, optionally tracker.gg for ranksThrough Overwolf

Frequently asked questions

Is it safe with Easy Anti-Cheat?

Yes. StaKra-Stats reads the Stats API that Rocket League itself provides on your machine, and at the game start the game's own log, to see which account you are logged in with. The app writes nothing into the game, reads no memory and injects nothing. The interface is meant for exactly this kind of program.

Why can't I see the opponents' boost?

The Stats API does not send it while you are playing. Vehicle data then only arrives for your own team, and for everyone when spectating. That is why the overlay shows the opponents' boost hatched instead of guessing it.

Is there a minimap with opponent positions?

No, and there will not be one. Live opponent positions would be cheating, even if the interface offered them. The pitch only shows where the ball was last touched, an event everyone in the match sees anyway.

Why doesn't the overlay show over fullscreen?

In exclusive fullscreen the operating system gives the screen to the game alone. Only a program that hooks into the game process could draw on top, and that is exactly what is off limits. In borderless windowed mode the overlay works without restrictions.

How do I enable ranks and MMR?

Open Settings > Ranks, read the privacy information and enable lookups by giving your explicit consent. They are off by default. Switching off stops lookups and deletes the Tracker browser data. Team Boost, match statistics, history and session records also work without Tracker.

Does it cost anything?

No. It is a personal project with no account, no advertising and nothing to pay for.

Get started

  1. Download and install the app, with the installer on Windows or as a .deb package on Linux.
  2. Switch on the Stats API at first launch. The app finds your Rocket League installation on Steam, Epic, Heroic or Lutris and does this in one click.
  3. Start Rocket League in borderless windowed mode. No overlay can sit on top of exclusive fullscreen without hooking into the game.
  4. Done. The overlay appears with the match and disappears afterwards.